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Multidisciplinary level and game designer with a background in Architecture and 8 years of professional experience creating real-world spaces. Specialized in 3D level design and modular world building, with over 6 years of experience in Unreal Engine, prototyping, narrative collaboration, and gameplay level implementation. Experienced in both independent development and AAA open-world games, passionate about creating exploration-based experiences, narratives, and memorable levels.

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