Vanessa Aguillar
Level Designer • Game Designer • Architect
Moody Madness

Position
Work Period
Platforms
Engine
Media Links
Info
Overview
Announced - In development.
Moody Madness is a chaotic multiplayer racing and obstacle-based game powered by memes by Heimo Games Studio. Inspired by Fall Guys and Stumble Cars, the game offers unpredictable challenges for players. It's designed for mobile platforms, making the game more accessible to a wide range of players.

Responsabilies
Level Design
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Designed and built new levels, ensuring engaging and balanced gameplay.
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Created detailed layouts, focusing on optimal player flow and strategic placements of obstacles and interactive features.
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Documented all level design elements, including obstacles, features, and mechanics to guide implementation by the team.
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Adjusted the modular level construction system to use components that were better suited for the project, improving efficiency and playability. This included using Blender to create new modular pieces for the levels.
Team
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Worked as a freelancer to bring fresh level design ideas to the project, ensuring the levels supported the core gameplay vision while enhancing the player experience.
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Brought new modularity desing definitions for the best experience and fast workflow, allowing easier iteration and faster development of new levels.
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Led the creation and organization of level design documentation in ClickUp, including layouts, gameplay flows, metrics, and feature explanations, ensuring that all information was clear, structured, and easily accessible for the development team.
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