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That's my Family Fun Night

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Position​

Work Period

Platforms​

Engine​

Media Links

3D CHARACTER ANIMATOR

GAME DESIGNER JR. (transition)

2021 - 2022

CONSOLES

UNREAL ENGINE

That's My Family: Family Fun Night

Info

Shipped on 2023

Overview

The game was released in April 2023 for Nintendo Switch, Playstation and Xbox. It's a multiplayer game that combines classic board games like chess, checkers, backgammon, Connect 4, and many others in unexpected locations and historical periods with expressive characters, and family-friendly competition. The game invites players to compete in turn-based board games with dynamic reactions and fun, social interactions.

This was my gateway to the gaming industry as a 3D animator. Even though it wasn't my career goal, working as a 3D animator provided me with a wealth of knowledge about what it's like to work on game development with an incredible team that taught me and helped me pave the way toward game and level design.

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Responsabilities

3D Character Animation (Main Role)

  • Animated facial expressions and full-body reactions for multiple characters in response to in-game events and player actions.

  • Recorded reference footage, created custom rigs, and performed weight painting and skinning in Blender to ensure expressive and clean deformations.

  • Implemented animations into Unreal Engine.

  • Worked closely with the animation team to establish a consistent, stylized animation style fitting the tone of the game.

Game Design Contributions (Final Phase of Project)

  • Assisted in designing and implementing achievements, and helped define state machines for board game logic and minigame transitions.

  • Updated Game Design Documentation (GDD) to reflect new and modified mechanics during the final development cycle.

  • Contributed to refining the game rules and progression logic for several mini-games alongside the design team.

Team and Personal Impact

  • I initially joined That’s My Family as a 3D animator, but from the start, the studio was aware of my strong interest in transitioning to game and level design. Once I completed my animation tasks, I was moved to the game design team, where I began contributing to gameplay systems, documentation, and implementation—marking the beginning of my career as a designer.

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