Vanessa Aguillar
Level Designer • Game Designer • Architect
The Light of the Darkness: Origins

Announced - In development.
Position
Work Period
Platforms
Engine
Media Links
Info
Overview
The Light of the Darkness: Origins is a soulsvania-style action RPG featuring a handcrafted, interconnected world with seamless exploration developed by Quarto Mundo Studios. Players engage in epic aerial battles, absorb essences to evolve, and create powerful spell combos by defeating brutal bosses and mastering mystical abilities.
Responsabilities
Level Design
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Worked as Level Designer, working on level structure, flow, and player progression.
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Created detailed documentation outlining level layouts, mechanics integration, and player experience goals.
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Compiled and analyzed playtest data to identify design issues and opportunities for improvement, leading to impactful level restructuring.
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Provided design feedback and feature suggestions based on user testing and project goals.
Mentorship & Leadership
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Served as a mentor and team lead in the official level design mentorship program.
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Guided mentees through the full level design pipeline, providing regular feedback and supervision on their work within the game.
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Designed and delivered workshops on level design theory, layout strategies, documentation techniques, and best practices for implementation.
Team Contributions
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My contributions helped refine core level experiences and improve overall pacing and player navigation.
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Through mentorship, I helped shape a new generation of level designers and ensured a high standard of quality and consistency across the team's work.



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